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Old May 15, 2006, 07:32 AM // 07:32   #1
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Default FC Orders?

Looking for a decent FC Orders build.. i seem to have it figured out, but i have a few empty slots i dunno what to put in
help me out pls
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Old May 15, 2006, 12:52 PM // 12:52   #2
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Just use your imagination. Or use SEARCH BUTTON.
























Yes, I could have written the build but I like to be a c_ocky prick better.
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Old May 15, 2006, 01:44 PM // 13:44   #3
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Energy management - Inspired/Revealed Hex, Drain Enchantment, you know the stuff.
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Old May 15, 2006, 09:18 PM // 21:18   #4
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Quote:
Originally Posted by LuxA
Energy management - Inspired/Revealed Hex, Drain Enchantment, you know the stuff.
Can you be more specific please?



Quote:
Originally Posted by morphium
Just use your imagination. Or use SEARCH BUTTON.
1. I used search last night and got nothing
2. Tried to search again just now but it's disabled for bandwidth or w/e
3. The link on guildwiki is broken
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Old May 16, 2006, 12:24 AM // 00:24   #5
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Jeez what a helpful place this is
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Old May 16, 2006, 12:45 AM // 00:45   #6
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you could bring inspiration magic skills to regain energy, and ether feast for health. Drain enchantment and energy tap are very useful skills, as well as revealed/inspired enchamant/hex.
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Old May 16, 2006, 01:25 AM // 01:25   #7
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Quote:
Originally Posted by Gumby
Can you be more specific please?
As a Mesmer primary, you won't have Soul Reaping feeding your energy bar. This means you'll have to use some energy management skills to keep up the Orders. The main ones I've mentioned: Inspired Hex, Revealed Hex and Drain Enchantment. Others include Power Drain, Energy Tap, or Energy Drain/Mantra of Recall if you're just using Order of Pain.
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Old May 16, 2006, 11:24 AM // 11:24   #8
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Some people are putting more effort into not answering than they would to answer.

Blood Renewal (selfheal)
Order of Pain (order)
Cry of Frustration (antispike)
Energy Drain (energy management)
Drain Enchantment (remove ench on target, more energy)
Power Drain (an interrupt. It gives energy)
Consume Corpse (corpse control, so long as you're /n)
Res Signet (to.. umm.. res)

Never played fc order, so theres a theoretical build. Modify as you would prefer.
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Old May 16, 2006, 06:29 PM // 18:29   #9
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The best build i can think of is.... go buld yourself a Necro and do it properly...

Fast Cast Orders absolutely suck, nothing can compare to the power of Soul Reaping for Energy Management in that sorta situation where spamming is the key.
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Old May 16, 2006, 06:29 PM // 18:29   #10
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Ideally, as an Orders Necro/Mes, you want to stay away from the action as you'll be on low health most of the time. And you should avoid combat even more if you decide to lower your HP (with sup runes) to be healed more easily. If you find that you can join in the fight without any problems, Avarre's build should work (though Consume Corpse might get you killed if the corpse is in a bad spot...maybe Inspired Hex will work instead).
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Old May 16, 2006, 07:41 PM // 19:41   #11
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took a little while for some decent feedback but thx alot ^_^

Edit: i usually only run 4 soul reaping w/ no energy management and never usually have an energy problem..

Last edited by Gumby; May 16, 2006 at 07:45 PM // 19:45..
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Old May 16, 2006, 07:48 PM // 19:48   #12
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What I usuall run:

OoV(P) , Vamp gaze, Strip ench, Rend ench, Drain ench, CC, inspired hex, res
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Old May 16, 2006, 07:49 PM // 19:49   #13
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What I usually run:

OoV(P) , Vamp gaze, Strip ench, Rend ench, Drain ench, CC, inspired hex, res
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Old May 16, 2006, 07:56 PM // 19:56   #14
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http://gw.gamewikis.org/wiki/Me/N_Fast-casting_Orders is one possibility.

Edit: well, when the GuildWiki gets back up, at least. Seems like it's having one of its tantrums again.
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Old May 16, 2006, 09:30 PM // 21:30   #15
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Quote:
Originally Posted by Avarre
Some people are putting more effort into not answering than they would to answer.

Blood Renewal (selfheal)
Order of Pain (order)
Cry of Frustration (antispike)
Energy Drain (energy management)
Drain Enchantment (remove ench on target, more energy)
Power Drain (an interrupt. It gives energy)
Consume Corpse (corpse control, so long as you're /n)
Res Signet (to.. umm.. res)

Never played fc order, so theres a theoretical build. Modify as you would prefer.
I would replace E-drain with Mantra of Recall as you usually don't want to be running around zapping energy while ordering. Though this limits the use of 20% enchant mods, so you lose 1 second on orders, though that doesn't really matter. Otherwise its nice
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Old May 17, 2006, 03:10 AM // 03:10   #16
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Focus swapping ftw~ (well its actually primary swapping but the term has been coined at this point)

I also find find a fc orders...ineffective.
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Old May 17, 2006, 03:58 AM // 03:58   #17
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Quote:
Originally Posted by Theos
I would replace E-drain with Mantra of Recall as you usually don't want to be running around zapping energy while ordering. Though this limits the use of 20% enchant mods, so you lose 1 second on orders, though that doesn't really matter. Otherwise its nice
I chose eDrain for that reason, that the ench mod is a pain to use with MoR. Also because if you're playing corpse control as well, you'll generally be in range for drain. Fc orders is/was only really used for spikes, so you've got time to drain

Agreed CC can get you killed... but with some stats into death it can help replace some of what SR would have, it can also get you out of a tight spot in some occasions. Plus without CC, your team would probably be lacking in any corpse control (assuming for HA), and putrid/wells aren't as energy effective for you.
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Old May 17, 2006, 01:58 PM // 13:58   #18
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Quote:
Originally Posted by Evilsod
Fast Cast Orders absolutely suck, nothing can compare to the power of Soul Reaping for Energy Management in that sorta situation where spamming is the key.
Honestly the only reason for a FC Orders is to "prep" a spike target with the quick enchantment removal and to deny corpses, especially for going against your cookie-cutter IWAY group.

As stated above, here is your normal FC Orders build...

http://gw.gamewikis.org/wiki/Me/N_Fast-casting_Orders

Fast Casting 10 + 3 + 1
Inspiration Magic 8 + 1
Blood Magic 12

Offering of Blood (E)
Order of Pain
Vampiric Gaze
Strip Enchantment
Rend Enchantments
Drain Enchantment
Consume Corpse
Resurrection Signet

Although I believe that Vampiric Gaze and Drain Enchantment are a bit worthless in that build...you might as well put in a bit of defense (i.e. Hex Breaker, Distortion, etal) since you're likely to be targeted pretty quickly, especially if you are warping around the battlefield using CC. Having three enchantment draining spells is a bit overkill if you are managing your spikes correctly.
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Old May 19, 2006, 10:24 AM // 10:24   #19
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This is one build for fast-cast order. Fast-cast order is used when you want your order guy to participate in the spike and debuf the called target during the countdown. This build requires the monk to heal your sacrificed life. If you cannot have that, don't run this build.

Fast-cast 13
Blood 12
Domination 10

Order of Pain
Shadow strike
Shatter enchantment
Offering of blood (E)
Blood ritual
Rigor mortis
Shatter hex
Rez signet

Last edited by latbec; May 19, 2006 at 10:26 AM // 10:26..
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